Re-balance the Scales of Nature!

As an defunct mining robot given life by a wayward spirit, venture into a wasteland abandoned by mankind, meet some quirky critters and restore the natural balance in this post-apocalyptic ecological simulation game. 

Can you make the wasteland lush once more?

This game was developed as a submission for Game Off 2023 game jam. The theme of the game jam is "Scale".

Controls

WASD - Move Around
E - Use Hotbar item
Left-Mouse - Pick up Rocks
Right- Mouse - Remove plants (can gain seeds)
1-6 - Select Hotbar item (can also left-click on hotbar to select)

Credits:

  • Dan Beglov
  • Manny Hachey
  • Jason Coffi
  • Max Schulz
  • Henrik Schröder
  • Volha Kapitonava
  • Merve Meszaros
  • Meric Balkandere

Comments

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(+1)

The art and the characters are really cute! I played it for about an hour before getting bored. It's a bit frustrating not knowing exactly why plants sometimes plant and sometimes don't plant on the map. I get that the bush and the tree need a certain level of greenness to survive, but sometimes the basic grass just doesn't plant in certain parts and I'm not sure why.

It's very chill and has a nice vibe. I wished that the characters would have a new interaction or something to say after I planted enough trees, but maybe I didn't plant enough... Anyways, great work!

Thanks for playing! Happy you were able to enjoy it so much ^^

We plan on improving the game, and add a lot more UI/UX information, as well as a much better dialogue and NPC interaction system. 

Our dream is to turn this into a fully fledged Cozy game, with different biomes, stories, NPCs that feel alive, field journals with info on the plants, etc... etc... 

And also, having the biome feel much more alive, with animals returning and the plants/nature slowly restoring itself too, with seeds dropping and growing on their own. 

Keep an eye out ;)

(+1)

Wow this game is very well-polished! Don't know what it has to do with the theme though :D

(+1)

We used the concept of scale in terms of balance. So you need to balance the scales of nature. We tried to show the scale with the UI element top right, with water retention and plants moving the scale towards a higher biodiversity land type. :)

Ah, I see now. Very nice!